Art Process
Context:
High Poly Modelling/Render Study
Software:
3dsMax
Statistics:
NURMS (Sub-D)
-----------------
Time ~14 days
Context:
High Poly Modelling Study
Software:
3dsMax
Statistics:
NURMS (Sub-D)
-----------------
Time ~14 days
Context:
Game ready cinematic weapon
Software:
Maya, 3dsMax, Photoshop
Statistics:
7,000 tris
1- 2048x2048 set
Time ~12 -14 days
Context:
Game ready weapon for 3rd person shooter
Software:
Maya, Xnormal, CrazyBump, Photoshop
Statistics:
1040 tris
1- 512x256 set
Time ~5 - 6 days
Context:
Game ready viewmodel weapon for FPS.
Software:
Maya, Xnormal, CrazyBump, Photoshop
Statistics:
9800 tris
1- 1024x1024 set
Time ~12 - 14 days
Context:
Game ready vehicle (20 feet in length).
Software:
Maya, Xnormal, CrazyBump, Photoshop
Statistics:
4300 tris
1- 1024x1024 set
1- 512x512 set
Time ~5 - 6 days
Context:
Character Render Test Study for Mudbox pipeline,
Subsurface Shaders, and Mental Ray.
Software:
Maya, Mudbox, Xnormal, 3dsMax, CrazyBump, Photoshop
Statistics:
11,800 tris
1- 1024x2048 set
Time ~10 days

ThomasHamiltonArt.com